Game Loot: reinvented games

Digital distribution (also known as content distribution, online distribution, or electronic software distribution) is the distribution or distribution of multimedia content such as audio, video, software, and video games. The term is generally used to describe distribution on an online broadcast medium, such as the Internet, bypassing physical distribution methods, such as paper, compact discs, and VHS videocassettes. The term online distribution is generally applied to stand-alone products; Downloadable add-ons for other products are more commonly referred to as downloadable content. With the advancement of network bandwidth capabilities, online distribution has become predominant in the 21st century.
Content distributed online can be broadcast or downloaded, and often includes books, movies and TV shows, music, software and video games. Streaming involves the downloading and use of content at the request of a user, or "on demand", rather than allowing a user to store it permanently. On the other hand, downloading the entire content to a hard drive or other type of storage medium may allow offline access in the future.
What is Blockchain?
Blockchain is an irrefutably ingenious invention that is practically causing a revolution in the global business market. Its evolution has brought greater benefit, not only to companies but also to its beneficiaries. But since this is the revelation to the world, the vision of its operational activities is still unclear. The main question in everyone's mind is - What is Blockchain?
For starters, Blockchain technology serves as a platform that allows the transit of digital information without the risk of being copied. It has, in a way, laid the foundation for a solid backbone of a new type of Internet space. Originally designed to treat Bitcoin - by trying to explain to the layman the functions of its algorithms, hash functions and digital signature property, today's technology enthusiasts find other potential uses of this invention. immaculate that could pave the way for an entirely new business process in the world.
Blockchain, to define in all respects, is a kind of algorithm and data distribution structure for the management of electronic money without the intervention of a centralized administration, programmed to record all financial transactions as well as all who holds value.
Blockchain's work
The Blockchain can be understood as the Ledger Distributed technology that was originally designed to support Bitcoin cryptocurrency. But after heavy criticism and rejection, the technology has been revised for use in more productive things.
To give a clear picture, imagine a spreadsheet that is virtually boosted at times through a plethora of computer systems. And then imagine that these networks are designed to update this spreadsheet from time to time. That's exactly what blockchain is.
The information stored on a blockchain is shared sheets whose data are reconciled from time to time. It's a convenient way of talking about many obvious benefits. To be with, blockchain data does not exist in one place. This means that everything stored there is open to public view and verification. In addition, there is no centralized information storage platform that hackers can corrupt. It is virtually accessible on more than one million computer systems side by side, and its data can be viewed by anyone with an Internet connection.
GLN’s Other Digital Units
In addition to LOOT, there are four other units available on the platform. These, however, are not cryptocurrencies and cannot be exchanged anywhere other than Game Loot Network
– Credits
Groundbreakers receive a monthly endowment of ‘Credits’. These can be used to purchase in-game boosts and enter tournaments. Credits can also be swapped for Bids.
– Tickets
Tickets are vouchers obtained from winning tournaments. These units can be exchanged for real-world prizes
– Bids
Bids can be obtained with LOOT and with Credits. With these units, players can Battle Bid for heavily discounted electronics.
– Premium Bids
Premium bids are used to enter auctions for bundles of discounted LOOT.
Roadmap
The platform will rival and innovate upon centralized systems like the Steam and App store. The cornerstone of the application will be the interaction between the Build and Play portal.
The LOOT cryptocurrency underpins each platform resource and allows virtual achievements to have real-life consequences. As larger, more complex games are constructed in the Build portal and downloaded through the Play doorway, third-party worlds will interact with and use the LOOT token to incentivize their economies. LOOT will unite thousands of virtual worlds in unforeseen ways with Game Loot Network™ as the main hub. Third-party communities could use LOOT to offer their own competitive tournaments or give in-game items real-world value
Token Sale Structure
The Token Sale will use a soft and hard cap, with an anti-dilution mechanism available to those that contribute under the soft cap. This means that an original Sales Target Cap (STC, or Soft Receipts Cap) will be set for the private and public sale. However, if the STC is met, Game Loot Network™ will allow an additional sale of tokens up until the Maximum Sales Target Cap (MST or Hard Receipts Cap) is reached.
Purchasers that contributed under the STC shall then be provided LOOT bonuses pro rata to the level of their contribution under the STC (anti-dilution bonus). This is done to provide certainty to the early purchasers of LOOT as to their proportion of contribution.
The STC is $50,000,020.00 and the MSTC is $75,000,030.00.
Token name LOOT
Holding company GLN Holdings, INC. (WY, USA)
SAFT Entity Loot Cove Co., LLC. (WY, USA)
Public token sale entity Loot Cove Co. LTD (Mauritius)
LOOT price USD $0.35 [or equivalent in ether]
Sales target CAP (STC) US$ 50,000,000.00
Maximum sales target (MST) US$ 75,000,000.00
Total LOOT supply 600,000,000 LOOT
Token supply model Fixed CAP, non-inflationary
Public sale duration opens May 29, 2018 Public sale
duration 230 days
The Team
– LANCE BAKER President & Founder
– DOUGLAS A. KINNEY Chief Executive Officer
– PATRICK BAGGETTE II CFO/ General Counsel
– SCOTT SIMPSON Chief Strategy Officer
– RICK MCMULLIN Chief Technical Officer
– PAUL WINTERHALDER Chief Development Officer
– HAYD SNAPE Chief Marketing Officer
– CAMDEN DORE Ecosystem Economics Advisor
For more information, Please visit the link below:
Website: https://gamelootnetwork.com/
Twitter: https://twitter.com/gamelootnetwork
Telegram: https://t.me/gamelootnetwork_ico
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